A downloadable game for Windows, macOS, and Linux

Sorry, the mac executable is not signed :C, but you can run it anyway.

You can find the source code here:

https://github.com/holywyvern/telemancer

Arrow keys to move, x to interact.

Joypad is supported, press the A button to interact, circle on PS-like controllers. May be different for other controls, but it should be on of the face buttons for sure.

Move with either d-pad or the left stick.

Yes, there is a lot of music. Enjoy it, the composer is really dedicated to make awesome music.

There were some bugs with the V 1.0.0, not it should work properly.

Download

Download
love file 1.0.2 (Now with gamepad not crashing the game) 40 MB
Download
Telemancer for MacOSX (1.0.1) (64 bits) 50 MB
Download
Telemancer for Windows (32 bits) 1.0.2 43 MB
Download
Telemancer for Windows (64 bits) 1.0.2 44 MB

Install instructions

Install love and run the package: https://love2d.org/ in linux, it's the only reliable way until an appimage is created.

Comments

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Spoiler warning.

I really liked it, even though I am a fan of clowns. The protagonist feels unable to defend themselves for the first half of the game, making the player vulnerable to every clown on the map.

This makes it all the more satisfying to finally get the net and start scooping up every clown as you go. The giant shirtless clowns were a good way of increasing the challenge once the player had reached the net.

No dialogue is used to advance the story; the story is told visually and through game play. That's an admirable route to take. This also leaves much to the imagination, and the questions about who these people are become more interesting because of that. 

The player movement is very slow. This is actually fitting to the game and makes sneaking around the clowns more tense. However, as time goes on it becomes clear that a run button is really an essential feature that needs to be added. This could be presented to the player in the form of a power-up, perhaps after the player leaves the house with the net.

Not a bad idea, I could also update the player's speed after the net is obtained too. I may update it, but no promises, as the jam I planned on it was closed, the "A game by its cover" it's the bonus one.

Thanks for the feedback, I'm happy you had a good time with it :)